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Celebrate science, friendship, and creativity with the Questioneers: Ada Twist, Iggy Peck, Rosie Revere, and Sofia Valdez. Listeners will discover the joy of learning through these inspiring adventures. Written by best-selling author Andrea Beaty.
1. Rosie Revere and the Raucous Riveters
As an aspiring engineer, Rosie Revere faces challenges when she helps her World War II-era aunt and her pals, the Raucous Riveters, with a mural competition, finding inspiration with help from friends Iggy Peck and Ada Twist.
2. Ada Twist and the Perilous Pants
Ada Twist, a curious scientist, embarks on a journey of discovery with her friends to rescue Rosie Revere's Uncle Ned, who floats away wearing helium pants, prompting Ada to ask questions about balloon flight, outer space, and the best rescue plan.
3. Iggy Peck and the Mysterious Mansion
Iggy Peck, future architect, teams up with his friends Rosie, Ada, and Sofia to unravel the mystery of a supposedly haunted house inherited by Ada's Aunt Bernice. When priceless antiques go missing, it threatens to cost Aunt Bernice her home. This requires Iggy's architectural expertise and their collective effort to save the day.
4. Sofia Valdez and the Vanishing Vote
When Sofia’s class is tasked with choosing a class pet, Sofia leads a fair election between Team Turtle and Team Bird, but a missing vote sparks a quest by Sofia Valdez and the Questioneers to restore democracy.
Audiobook Disclaimer: All tonies' Book Tonies feature text that reflects the language and content of the original publication. Certain titles may include strong or mature language and themes that some listeners may find inappropriate or sensitive for young children. Given the publication date, titles may contain outdated cultural references, language, or themes that reflect the historical context in which they were written. We encourage caregivers to review the content of each title prior to purchase to ensure it aligns with their preferences and values. Toniebox sold separately.
Book 1. © 2018 Andrea Beaty, David Roberts; Ⓟ 2018 Dreamscape Media, LLC Book 2. © 2019 Andrea Beaty, David Roberts; Ⓟ 2019 Dreamscape Media, LLC Book 3. © 2020 Andrea Beaty, David Roberts; Ⓟ 2020 Dreamscape Media, LLC Book 4. © 2020 Andrea Beaty, David Roberts; Ⓟ 2020 Dreamscape Media, LLC
Follow the hilarious misadventures of Nate Wright, a spirited sixth grader with a knack for troublemaking and a heart of gold, as he navigates middle school life with his best friends, outrageous pranks, and determination to be the coolest kid in town. Written by best-selling author Lincoln Peirce.
1. Big Nate: In a Class by Himself
Follow middle schooler Nate Wright, who, despite his best intentions, finds himself in a series of comical mishaps at school while maintaining his belief in his own destined greatness.
2. Big Nate Strikes Again
In a comedic battle of wits and wills, Big Nate faces his arch-nemesis, Gina, in a class project and fleeceball championship. He navigates a minefield of challenges to secure his shot at middle school glory.
3. Big Nate on a Roll
When 'perfect' Artur joins Nate's scout troop, Nate's quest for dominance takes a hilarious turn as he battles to reclaim his top spot, setting the stage for laughs and mishaps in the third book.
4. Big Nate Goes for Broke
In a frosty showdown against their toughest rivals yet, Nate and his pals from P.S. 38 take on Jefferson Middle School in the Ultimate Snowdown, where victory means more than just sculpting snow—it's about putting an end to their losing streak once and for all.
All tonies' audiobooks feature text that reflects the language and content of the original publication. Certain titles may include strong or mature language and themes that some listeners may find inappropriate or sensitive for young children. Given the publication date, titles may contain outdated cultural references, language, or themes that reflect the historical context in which they were written. We encourage caregivers to review the content of each title prior to purchase to ensure it aligns with their preferences and values.
Audiobook Disclaimer: All tonies' Book Tonies feature text that reflects the language and content of the original publication. Certain titles may include strong or mature language and themes that some listeners may find inappropriate or sensitive for young children. Given the publication date, titles may contain outdated cultural references, language, or themes that reflect the historical context in which they were written. We encourage caregivers to review the content of each title prior to purchase to ensure it aligns with their preferences and values. Toniebox sold separately.
1. Ⓟ 2010 by HarperCollins Publishers 2. Ⓟ 2010 by HarperCollins Publishers 3. Ⓟ 2011 by HarperCollins Publishers 4. Ⓟ 2013 by HarperCollins Publishers All: © Scripps Licensing Inc.
In the final three Book Tonies of The Chronicles of Narnia by C. S. Lewis, listeners set sail across uncharted seas, venture into hidden kingdoms, and witness the epic conclusion of Narnia’s timeless saga. From perilous voyages and mysterious enchantments to the last great battle for Narnia’s future, these stories are filled with courage, discovery, and profound wonder. Together, they bring the closing chapters of Narnia’s world to life with all the adventure, heart, and magic families have loved for generations.
The Voyage of the Dawn Treader
Edmund and Lucy Pevensie return to Narnia with their cousin Eustace as they are swept aboard the magnificent ship, the Dawn Treader. Joining King Caspian on a sea voyage, they search for the seven lost lords and encounter enchanted islands, dragons, sea serpents, and mysterious magic. Along the journey, each child faces personal trials that test their courage, character, and faith. Guided by Aslan, their voyage becomes a powerful quest of growth, discovery, and wonder
The Silver Chair
When Eustace Scrubb and Jill Pole are suddenly called into Narnia, they begin a daring quest to find the missing Prince Rilian. With the steady and cautious Marsh-wiggle Puddleglum at their side, they travel through harsh northern lands and deep underground worlds filled with danger. Every sign from Aslan pulls them closer to the truth as they face challenges that test their courage and their trust in one another.
The Last Battle
In the final chapter of Narnia’s history, a false Aslan appears, plunging the land into confusion and fear. King Tirian, the last king of Narnia, calls upon Eustace and Jill to help uncover the truth and defend Narnia from deception and destruction. As the ultimate battle unfolds, old friends return, deep truths are revealed, and the children witness the end of Narnia as they know it and the beginning of something even more beautiful. It is a story of courage, loyalty, sacrifice, and the fulfillment of Aslan’s deepest promises.
All tonies' audiobooks feature text that reflects the language and content of the original publication. Certain titles may include strong or mature language and themes that some listeners may find inappropriate or sensitive for young children. Given the publication date, titles may contain outdated cultural references, language, or themes that reflect the historical context in which they were written. We encourage caregivers to review the content of each title prior to purchase to ensure it aligns with their preferences and values.
Toniebox sold separately.
©️2005 C. S. Lewis ℗ 2019 HarperCollins Publishers
Junie B. Jones and the Stupid Smelly Bus
Is Junie B. Jones ready for her very first day of school? Junie B. is all set for kindergarten—new clothes, new crayons, and a big attitude! But there's just one little problem: she absolutely, positively does not want to ride the stupid smelly school bus. When the big day finally arrives, Junie B. comes up with a hilarious plan to avoid the bus altogether… even if it means hiding out in school all by herself. With her big personality and even bigger imagination, Junie B. learns that starting school might not be so scary after all—and maybe, just maybe, the bus isn't the worst thing in the world.
Junie B. Jones and a Little Monkey Business
When Junie B. learns there's a surprise at home, she finds out she's going to have a brand-new baby brother. But that’s not the best part—Grandpa says he’s the cutest little monkey you ever saw! Junie B. takes that very seriously and heads to school with some wild news: her baby brother is a real, live monkey! Soon, her classmates are offering up their lunches and toys just to get a peek. But when things start to spin out of control, Junie B. has to face the principal—and the truth. Can this kindergartner clean up her monkey business before it gets too bananas?
Junie B. Jones and Her Big Fat Mouth
Junie B. Jones can’t help herself—her big fat mouth is always getting her into trouble! When her teacher asks the class to share what they want to be when they grow up, Junie B. doesn’t have a clue. So, she blurts out the first thing that pops into her head—and now she’s stuck with it! As her classmates proudly prepare for Job Day, Junie B. scrambles to come up with a plan. From shining teeth to tingling gums to a man named Gus Vallony, it’s going to take a lot of imagination (and a little bit of luck) to fix this mix-up. Being a grown-up is harder than it looks!
Junie B. Jones and Some Sneaky Peeky Spying
Junie B. Jones is the bestest sneaky peeky spy in the whole wide world. She spies on her teacher, she spies on her family, she even spies on the secret mystery guy at the grocery store! But when one of her spy missions goes a teeny bit wrong—and she ends up hiding in a basket of delicious cookies—Junie B. learns that sometimes being sneaky can land you in big trouble. With Grandparents’ Day coming up, Junie B. has to figure out when it’s okay to be curious…and when it’s better to mind her own business.
All tonies' audiobooks feature text that reflects the language and content of the original publication. Certain titles may include strong or mature language and themes that some listeners may find inappropriate or sensitive for young children. Given the publication date, titles may contain outdated cultural references, language, or themes that reflect the historical context in which they were written. We encourage caregivers to review the content of each title prior to purchase to ensure it aligns with their preferences and values.
Toniebox sold separately.
1. ©️ and ®️ 1992 by Barbara Park. ℗ 2002 Random House, Inc. 2. ©️ and ®️ 1993 by Barbara Park. ℗ 2002 Random House, Inc. 3. ©️ and ®️ 1993 by Barbara Park. ℗ 2002 Random House, Inc. 4. ©️ and ®️ 1994 by Barbara Park. ℗ 2002 Random House, Inc.
Designed to help sleepyheads drift off, this tonies® Sleepy Penguin Night Light Tonie glows gently while playing up to 75 minutes of calm melodies, lapping waves, and a soothing Antarctic breeze. With 4 dimmable light settings (usable on or off the Toniebox), a 30-min sleep timer, and the option to personalise with your own bedtime story via the tonies® app, it’s made to comfort little ones and ease them into dreamland.
Toniebox sold separately.
Artwork and character design: © 2025 Nina Faßbender Audio production: ℗ 2025 tonies GmbH
At the end of an exciting day it can be challenging for little ones to wind down. Sleepy Bear Night Light Tonie was created to help. By combining beautifully composed melodies and a warm glow, with the ability to record and play personalized goodnight messages, it helps create a mood of gentle enchantment – perfect for winding down and drifting off. It’s a comforting presence throughout the night too, helping little ones fall back to sleep on their own if ever their dreams are interrupted.
Toniebox sold separately.
© tonies GmbH
At the end of an exciting day it can be challenging for little ones to wind down. Sleepy Sheep Night Light Tonie was created to help. By combining beautifully composed melodies and a warm glow, with the ability to record and play personalized goodnight messages, it helps create a mood of gentle enchantment – perfect for winding down and drifting off. It’s a comforting presence throughout the night too, helping little ones fall back to sleep on their own if ever their dreams are interrupted.
Toniebox sold separately.
© tonies GmbH
“Hooray!” Say a big hello to Bluey and her family, now on Tonieplay.
Keepy Uppy. Dance Mode. Featherwand. Magic Xylophone. They’ve seen Bluey and Bingo play them – now they can get in on the action as well. One Bluey Tonieplay game brings together eight familiar games from the show, with kids using the Tonieplay controller to choose, move and play along themselves. So they don’t just hear about the fun, they get to play with Bluey and friends too!
Little listeners can turn, point and press the Tonieplay controller to join in with games, challenges and fun moments from the show. With no levels, no wrong answers and no way to get stuck, kids can play their favourite moments again and again, all on their own. And because they’re in control from start to finish, they can explore Bluey’s world independently (they’ll just need help from a grown-up to get started).
Tonieplay offers safe, screen-free gaming with interactive games, quizzes, and adventures—no screens or ads. Designed for kids ages 3-9+, these experiences foster problem-solving, critical thinking, confidence, and self-belief. Kids can play solo or team up with family and friends for multiplayer fun and learning.
The games improve focus, enhance listening skills, and boost hand-eye coordination. Through engaging content, kids also develop decision-making skills and self-efficacy, empowering them to set and achieve goals—all while having fun.
Only compatible with Toniebox 2. Toniebox sold separately.
BLUEY (word mark and character logos) are trademarks of Ludo Studio Pty Limited and are used under licence. BLUEY logo © Ludo Studio Pty Limited 2018. Licensed by BBC Studios. BBC is a trade mark of the British Broadcasting Corporation and is used under licence. BBC logo © BBC 1996.
- MARVEL Spider-Man Tonie
- Tonieplay: MARVEL Spider-Man Neighborhood Hero Game
Toniebox 2 and Tonieplay Controller required to play. Only compatible with Toniebox 2. Toniebox sold separately.
© MARVEL © Disney
Introducing Guess Who? – Monster Mysteries, exclusively for Tonieplay. This reimagined version of the classic elimination game combines head-to-head guessing fun with interactive storytelling, surprising twists and evolving gameplay for a brand new Tonieplay adventure. Not a screen in sight.
Designed for solo or team play, kids can join Inspector Tips to crack cases all on their own. Players aged 5+ take on 15 different monster mysteries in a quest to identify the correct monster. They’ll listen to clues and flip over monster cards that don’t match the description until only one monster remains, then use the Tonieplay Controller to lock in the prediction and discover if they’ve solved the mystery.
In two-player mode, players go head-to-head to solve the case first, while solo detectives can play alongside the audio story as they work through clues and eliminate monsters as they go.
Tonieplay offers safe, screen-free gaming with interactive games, quizzes, and adventures—no screens or ads. Designed for kids ages 3-12+, these experiences foster problem-solving, critical thinking, confidence, and self-belief. Kids can play solo or team up with family and friends for multiplayer fun and learning.
The games improve focus, enhance listening skills, and boost hand-eye coordination. Through engaging content, kids also develop decision-making skills and self-efficacy, empowering them to set and achieve goals—all while having fun.
Only compatible with Toniebox 2. Toniebox sold separately.
© & ℗ 2026 tonies GmbH Theora Creation. GUESS WHO? and HASBRO GAMES and all related trademarks and logos are trademarks of Hasbro, Inc. / GUESS WHO?
Meet Monopoly Real Estate Rush for Toniebox 2 – the classic property game reimagined for fast, interactive and screen-free fun.
In this Tonieplay game, kids can jump in solo or take the whole family along for the ride. Players race to collect Title Deed cards and build their property empire by winning speedy auctions, taking on mini-games like Railroad Rush and Electric Company, and collecting surprise giveaways from Mr. Monopoly himself.
Every mini-game brings a new challenge. Some are all about quick reactions with players pressing the play button or turning the Tonieplay Controller faster than everyone else, and others are just pure luck. With different mini-games, unpredictable outcomes and fun new kid-friendly property cards, no two games ever play the same – making it a brilliant pick for family game nights.
Plus, cash trackers encourage kids to practise counting and money skills as they play, while Toniebox 2 keeps track behind the scenes to keep the fun moving.
Tonieplay offers safe, screen-free gaming with interactive games, quizzes, and adventures—no screens or ads. Designed for kids ages 3-12+, these experiences foster problem-solving, critical thinking, confidence, and self-belief. Kids can play solo or team up with family and friends for multiplayer fun and learning.
The games improve focus, enhance listening skills, and boost hand-eye coordination. Through engaging content, kids also develop decision-making skills and self-efficacy, empowering them to set and achieve goals—all while having fun.
Only compatible with Toniebox 2. Toniebox sold separately.
The HASBRO and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro, Inc. for its property trading game and game equipment. © 1935, 2026 Hasbro.
The Game of Life for Toniebox 2 is a reimagined audio game version of the classic board game, designed to put the kids in charge of their very own story. With screen-free and story-led challenges, surprising twists and playful audio, every choice they make shapes a brand new adventure from start to finish.
Players set off on a screen-free journey through life using the Tonieplay Controller – instead of the iconic spinner – to travel around the gameboard. Along the way, they’ll explore exciting careers from fashion designer to astronaut, adopt puppies, grow their family, discover new hobbies and tackle fun mini-games and active challenges. Some games will have players spinning and pressing the controller as fast as they can, while others are all about imagination, luck and silly surprises.
With 15 careers to explore and over 300 challenges, twists and story moments, every game tells a totally new life story. And when players finally reach the reunion party, they’ll hear a personalised highlight reel celebrating all the choices and memories from their journey. Ready? Let’s go!
Tonieplay offers safe, screen-free gaming with interactive games, quizzes, and adventures—no screens or ads. Designed for kids ages 3-12+, these experiences foster problem-solving, critical thinking, confidence, and self-belief. Kids can play solo or team up with family and friends for multiplayer fun and learning.
The games improve focus, enhance listening skills, and boost hand-eye coordination. Through engaging content, kids also develop decision-making skills and self-efficacy, empowering them to set and achieve goals—all while having fun.
Only compatible with Toniebox 2. Toniebox sold separately.
© & ℗ 2026 tonies GmbH THE GAME OF LIFE and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc.
